| Mod Name | CarboLime Prefab (Prefab*) |
| Game | Farming Simulator 25 |
| Manufacturer | None |
| Category | PrefabOther |
| Author | [BG] Lahmi |
| Size | 20.08 MB |
| Version | 1.0.0.2 |
| Release Date | 23.04.2026 |
| Platform | PC/MAC |
ModBarn 0 (0)
ModHub 2.9 (108)
This prefab extends your own Farming Simulator 25 mod map with a complete lime fertilization system featuring two variants: classic lime and CarboLime from sugar production.
CarboLime is a real agricultural by-product of sugar beet processing. It works faster than standard lime, contains valuable additional nutrients (phosphate, magnesium) and is significantly cheaper – because it is produced as a waste product.
WHAT IS INCLUDED?
Vehicles & Objects:
- Bredal K105 lime spreader with native support for lime AND CarboLime (12m / 18m spread width)
- CarboLime BigBag (2000 L) – purchasable in the shop
- CarboLime Pallet (2000 L) – purchasable in the shop
- Multi-purchase of up to 8 units at once
Map & Technical:
- Custom ground texture after spreading (visible difference to standard lime)
- Custom spreading particle effect (beige/earthy instead of white)
- Custom FillPlane texture in the spreader tank
- CarboLime correctly removes the lime requirement
- Standard lime correctly overwrites CarboLime fields
REALISTIC VALUES:
- CarboLime: ~270 € / 2000 L (40% cheaper than lime – by-product)
- Spreading amount: 1.5x higher than standard lime
- Bulk density: 1.2 kg/L
FOR MAP BUILDERS:
Complete step-by-step guide included (PDF). All XML entries, paths and configuration are documented. Additional lime spreaders can be enabled easily via carboLimeVehicles.xml – without touching the Lua file.
IMPORTANT NOTICE:
carboLime.lua may be freely published and distributed in its unmodified form. However, any modified or derivative version may only be published with the explicit written consent of the author.
https://github.com/Lahmi/FS25_Carbolime_Mod
Changelog 1.0.0.1:
- Added missing fillPlanes folder
- Fixed terms of use (corrected erroneous wording)
- Added XML configuration files – consumption values and supported vehicles can now be adjusted without modifying the Lua file
- Established compatibility with the Precision Farming Mod
Changelog 1.0.0.2:
- Fixed folder name error in multiPurchaseBigBag_carboLime.xml ("carboLime" casing corrected)
- Revised carboLime.lua – the configuration path is now detected automatically, regardless of whether the parent folder is named map, maps or scripts