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ModBarn

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Developer PowerTools

Developer PowerTools
Mod NameDeveloper PowerTools
Game Farming Simulator 25
Manufacturern/a
CategoryGameplay
Authorw33zl
Size100 KB
Version1.1.0.0
Release Date16.03.2025
PlatformPC/MAC
Views 1484
Downloads 66
ModBarn 0 (0)
ModHub 4.0 (98)

Developer PowerTools is a quality-of-life mod for modders that works well alongside Power Tools, Easy Dev Controls, Global Explorer and similar mods. An improved style of visualizing in-game tables, together with the posibility to save tables to well-formed Lua files, opens up a new way of understanding the FS object model! # FEATURES: - New console commands to restart the game (see below for details) - Console command to print Lua table contents to either the console/log or a separate file - Console command to clear the log file # CONSOLE COMMANDS: - [NOTE*] dtRestart (or 'r'): Restarts the game client using a soft restart (slightly faster than a hard reset) - [NOTE*] dtRestartHard (or 'rr'): Performs a hard reset (this will ensure everyhing is unloaded from memory) - dtTable: Prints the contents of a Lua table to the console/log - dtSaveTable: Save the contents of a Lua table to a file (3-4x times faster than printing a table to the log) - dtVisualizeTable [beta]: An improved way of printing tables to the log, both faster, more memory efficient and visually improved. - dtClearLog (or 'cls'): Clears the log.txt file to get a fresh log (especially useful when using the restart command) *NOTE: Due to new limitations in FS25 automatic restart of current savegame is disabled until Giants re-enables this feature. # CAUTION! The console commands to restart the game will do this -without- asking you to save your progress first. I.e. you risk loosing progress if you are not cautious! # SAVING TABLES The 'dtSaveTable' allows you to quickly dump a Lua table to disk in a well formatted Lua file, meaning you can load this file as a source file in the Lua interpeter or in-game. This has several uses cases, especially to understand the FS object model. Optionally you can choose the depth of the output, especially important when saving top level tables (e.g. g_currentMission) that may contain many child tabled and/or large tables. Thanks to a well optimized code it is still possible to save g_currentMission with some 5-6 levels of depth before the Lua engine starts to leak memory and becomes unstable (the default depth is set to 2). Example: To dump the g_currentMission table to a file you could use the command 'dtSaveTable g_currentMission currentMission.lua 1'. This would export the g_currentMission table to a file named 'currentMission.lua' and only including the direct descendants of g_currentMission. Note: due to security restrictions, the generated .lua file will be stored in your 'My Games/FarmingSimulator2025/modSettings/FS22_000_DevTools' folder. # PRINTING TABLES Similar to 'dtSaveTable', the command 'dtTable' can be used to output a table to the log. It takes the table name as mandatory parameter and the maxDepth as an optional parameter (with a default value of 2). Important! Due to the nature how FS prints to the log it is only recommended to fairly small tables and/or shallow structures (depth should not exceed 2-3). E.g. printing g_currentMission to the console with a depth of 4 will make FS consume some 10-15GB of system ram and then crash in a out-of-memory error. If you need to print a deeper structure it is recommended to use 'dtSaveTable'. CHANGELOG: v1.0.1: - FIX: Fixed the bug introduced in game update 1.5.1 that caused the "cls" console command to no longer clear the logfile

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