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ModBarn

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Headland Management

Headland Management
Mod NameHeadland Management
Game Farming Simulator 25
ManufacturerNone
CategoryGameplay
AuthorGlowins Modschmiede
Size0.25 MB
Version3.0.3.0
Release Date02.07.2026
PlatformPC/MAC
Views 1038
Downloads 19
ModBarn 0 (0)
ModHub 4.5 (130)

Headland management for tractors, field sprayers, mowers and harvesters Description: Headland management allows functions to be combined in the vehicle and activated together at the touch of a button to simplify turning manoeuvres during field work. All functions can be activated and deactivated individually for each vehicle via a GUI in order to achieve ideal adaptation to the work being carried out. Headland management must be added to the respective vehicle as a one-off configuration in the shop or in the workshop before use. The cost for this is 3000$. It can be activated and deactivated in the vehicle. Various buttons can also be configured for activation and deactivation. Functions included: - Reduce speed (cruise control) and raise again, reactivate cruise control if it was previously active - Raise lowered implements and lower them again, optionally raise front implements before raising rear implements - Turn the plough, single-stage or two-stage (via the centre position) - Raise and change track markers - Change sides with crab steering activated - Switch off PTO shaft(s) and hydraulics and switch on again - Warning tone when headland mode is activated - On/off switch: The headland management can be switched on and off. This prevents accidental activation during transfer to the work site and improves road safety. - Automatic headland management: Automatic activation of headland mode when the headland is reached. Optional return to field mode after completing the 180° turn. - Option to temporarily deactivate headland automatic headland by pressing a button - Contour guidance: Automatic control along the field boundary or along the cultivated area - The configuration is saved and restored for each device type With existing EnhancedVehicle (FS25_EnhancedVehicle): - Deactivate and reactivate GPS lane guidance, optionally trigger the turning function - Release and reset active differential locks - Use of EV headland detection if it has been activated Pre-assigned key combinations (can be changed): - Switch headland management on/off: (left) Shift + (left) Alt + X - Switch operating mode (field mode / headland mode): (left) Shift + X - Call up GUI for configuration: (left) Shift + (left) Ctrl + X Other prepared key combinations (not pre-assigned) - Temporarily deactivating/reactivating (toggling) the headland automatic function - Temporarily deactivating the automatic headland automatic function - Reactivating the automatic automatic - Activation of the field mode - Activation of the headland mode Change Log V3.0.0.1: - Fixed a bug in the handling of actionEvents, which caused keyboard input to be partially ignored - Availability in mission vehicles restored Change Log V3.0.0.2: - Availability in mission vehicles after loading the game Change Log V3.0.0.2: - Logical error fixed in gps configuration Change Log V3.0.1.0: - Logic error in GPS configuration corrected - GPS can now be activated in field mode at any time Change Log V3.0.2.0: - Headland management is now compatible with Nexat - Temporary correction of configuration handling is no longer necessary and has therefore been removed. ATTENTION: When updating to this version, all attached devices will be disconnected once when the game is started! Change Log V3.0.3.0: - Compatibility with CousePlay GPS Extension GitHub link: https://github.com/jason0611/FS25_HeadlandManagement Further ideas or requests are welcome there

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