Updated

| Mod Name | Additional-Contracts |
| Game | Farming Simulator 25 |
| Manufacturer | none |
| Category | Gameplay |
| Author | HappyLooser |
| Size | 5.66 MB |
| Version | 1.0.0.6 |
| Release Date | 27.04.2026 |
| Platform | PC/MAC |
ModBarn 0 (0)
ModHub 3.8 (198)
Creates general-purpose orders across various areas\industries – for example, chaff\forage,mulching,rolling,transport,riding,delivery and more. I have no influence on mod maps with incorrectly registered fruits (convert,heap hight,mulching ...).
Changelog 1.0.0.6:
-new, Animal dealer contracts (RealsiticLiveStock.. Mods are not supported or modder set flags for support), needs animal dealer on the map
-new, Field heap contracts
-new, 2x Special Missions (universal Mission), Lost cargo and Vehicle Transfer
-optimized, Mulcher/Roller/Chaff contracts (more security checks)
-optimized, Fruit collect contracts, only headland and row spacing optimized (differently and less profit) and overloaded trailer with button .. deactivated
-add, translation for it,fr,cz
Changelog 1.0.0.5:
-fix, lua error... table.remove 'typName'
-fix, successFactor 80-95% (< 90% was not possible)
Changelog 1.0.0.4:
-fix, ChaffMission (SP,large field,leasing vehicle jaguar99tt)
-new, 3x Special Missions (universal Mission), Deliver,Load and Deliver,Vehicle Transport
Changelog 1.0.0.3:
-fix, problems/errors (FS Patch 1.14.0.1)
-new, Settings for success factor 80-95% (optional for PresicionFarming DLC)
Changelog 1.0.0.2:
-fix, Roller-Contracts start event on/off (Multiplayer)
-fix, ...ChangeSettingsEvent.lua:48: attempt to index nil with 'getTypToString' (Multiplayer)
Changelog 1.0.0.1:
-new, Bale collect contracts
-new, Fruit collect contracts
-new, Settings optimized