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ModBarn

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Radio Enhancements

Radio Enhancements
Mod NameRadio Enhancements
Game Farming Simulator 25
ManufacturerNone
CategoryGameplay
AuthorTRIDENTE
Size0.58 MB
Version1.3.0.0
Release Date01.04.2026
PlatformPC/MAC
Views 1939
Downloads 10
ModBarn 0 (0)
ModHub 4.4 (84)

Radio Enhancements This script adds some useful enhancements to the in-game radio. 1. You can now change the radio volume in vehicles at any time without opening the menu. Default keys: - Left Shift + 4 quieter - Left Shift + 6 louder The keys can be changed in the menu settings. 2. The current radio volume is shown for a short time in the F1 menu and then disappears again. 3. If you leave a vehicle while a radio station is switched on, you can continue to hear the radio up to a certain distance. - after leaving the vehicle, the volume is reduced to 20% of the current value (can be changed) - if you move away from the vehicle, the music becomes quieter and quieter (maximum distance can be changed) - if you move closer again, the volume slowly increases again - the radio must be switched off manually in the vehicle to disable this function - the radio state (on/off) is saved individually for each vehicle - helpers switch the radio on by default - you can hear it when driving past :) (helper radio can be disabled / changed) - a RadioEnhancements.xml file is created in the modSettings folder where you can change values 4. Multiplayer - the script synchronizes the radio state (on/off) and the volume of your multiplayer vehicles - if another player drives past you with the radio switched on, you will hear it too - internet radio streams are synchronized with your multiplayer partners if you have also set them globally on your side 5. Partybox (Changelog 1.2.0.0) - you can buy a portable speaker in the shop under Miscellaneous > Miscellaneous - this Partybox can be carried anywhere and, if desired, continuously plays your radio stations / music everywhere - to use it, simply "enter" the speaker and check the F1 menu - the Partybox has its own volume control, independent of everything else - animated party lights of the speaker can be enabled in the F1 menu and are multiplayer compatible Changelog 1.3.0.0 - A preferred start station can now be set - Radio stations are now saved per vehicle; the preferred station only applies to vehicles without a saved station - Vehicles and speakers now keep their own station; outside the vehicle, you will always hear the station of the nearest active vehicle - Mod settings can now be changed directly in the in-game menu under General Settings - Helper radio volume is now reduced to 50% by default and can be adjusted freely - The radioEnhancementsVehicles.xml in the savegame now also stores the manufacturer, type, and station of the vehicles Changelog 1.2.0.0 - Partybox Update - fixed an issue where the radio could sometimes be controlled outside of vehicles - radio HUD is no longer shown outside of vehicles - radio volume is reduced more when leaving a vehicle - radio sound outside of vehicles has been slightly degraded (weak background noise added) Changelog 1.1.0.0 - radio volume is now saved separately for each vehicle ID (for example: Vehicle A > 100% / Vehicle B > 20%). Some engines are simply louder or quieter - radio status and volume are now saved individually for each vehicle in the savegame and loaded when the game starts - in multiplayer, you can now hear volume changes made by other players, not just on and off What I unfortunately cannot change - in multiplayer, you always hear the radio station currently selected client-side on your own game in other players' vehicles, not the other player's station

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