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Move Placeables Advanced

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Move Placeables Advanced
Mod NameMove Placeables Advanced
Game Farming Simulator 25
ManufacturerNone
CategoryGameplay
AuthorHelfer B.
Size0.10 MB
Version2.1.0.0
Release Date14.05.2026
PlatformPC/MAC
Views 1198
Downloads 9
ModBarn 0 (0)
ModHub 4.8 (122)

This mod allows you to reposition placed objects. It supports movement along all three axes (X, Y, Z) as well as rotation around all three axes. Usage: - Open the tree menu (default: Shift+P) - Click on the placed object - Select the Move button - Left-click on one of the 3 displayed axes (green, blue, red) and move the mouse => Move the object along the selected axis - Right-click on one of the 3 axes and move the mouse => Change the object’s rotation on that axis - Confirm the change by clicking on the placeable object again or by pressing the Escape key; a final confirmation prompt will appear - During editing, you can also reject or undo the change by pressing Escape - When moving silos, barns, and production facilities, the hotspots on the map are also adjusted - Moving animal barns also moves the fence, indicated by a yellow line during the move - Animal barn fences adjust to the ground level when repositioned - After moving animal barns, you will be asked if you want to create a pasture Mod settings can be found under General Settings in the menu: - Free Movement: When enabled, moving objects incurs no cost. - Show Coordinate Overlay: Displays the starting and current coordinates (position and rotation) as an overlay when moving objects. - Animal Barn Fence Cost Refund upon Resetting the Last Element (Default setting: Yes; Base Game: No refund) ATTENTION! This mod is a complete rework of the “Rearrange Placeables” mod by Helfer B (me). The new mod is not compatible with the old mod but replaces it. All features have been revised and optimized to provide a better user experience. If you are using the mod “FS25_RearrangePlaceables.zip,” you must first delete it to use the new, improved version “Move Placeables Advanced.” Changelog 2.0: - Completely new code - Various minor bug fixes - Various logical optimizations - Pre-placed map objects can now be repositioned without errors - Added setting for repositioning costs - Added overlay that displays before/after/differences for the object's alignment and rotation (can be disabled in the settings) Changelog 2.1: # New Features - When moving animal barns, pasture fences are now also moved, indicated by yellow lines - Fences automatically adjust to the new ground level when moved - After moving an animal pen, you are asked whether a (new) pasture should be created within the fenced area - Map hotspots and teleport points for production facilities/animal pens/etc. are now also correctly moved and updated - Refund for barn/fence construction: Undoing the last element now also refunds the cost of that element (discovered and requested by DerElky) -> Configurable in the game settings (menu), default: enabled # Bug Fixes - Fixed collision areas when moving placeables & immediate release of previous collision areas - Fixed synchronization issues in multiplayer for pastures, fences, and animal displays - Pre-placed map placeables that are moved are now saved at the new position and loaded correctly with the save game (separate XML in the save game) - Multiplayer # Base Game Bug Fixes (Starting with Game Version 1.18) - In rare cases, fence gates float or sink into the ground after loading a save file -> All fence gates are repositioned at startup and adjusted to the terrain height (reported and requested by [WF] T4xs)

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