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Move Placeables Advanced

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Move Placeables Advanced
Mod NameMove Placeables Advanced
Game Farming Simulator 25
ManufacturerNone
CategoryGameplay
AuthorHelfer B.
Size0.11 MB
Version2.3.0.0
Release Date18.08.2026
PlatformPC/MAC
Views 1877
Downloads 21
ModBarn 0 (0)
ModHub 4.6 (272)

This mod allows you to reposition placed objects. It supports movement along all three axes (X, Y, Z) as well as rotation around all three axes. Usage: - Open the construction screen (default: Shift+P) - Click on the placed object - Select the Move button - Left-click on one of the 3 displayed axes (green, blue, red) and move the mouse => Move the object along the selected axis - Right-click on one of the 3 axes and move the mouse => Change the object’s rotation around that axis - Confirm the change by clicking on the placeable object again or pressing the Escape key; a final confirmation prompt will appear - During editing, you can also reject or undo the change by pressing Escape When guides are enabled (default), the following markings are displayed: - White line frame: Leveling and texturing area - Pink line frame: Collision area (not available in free mode) - Yellow line frame: Fence path (only when moving) Settings for the mod are located under General Settings in the menu: - Free Movement: When enabled, moving objects incurs no cost. - Show Coordinate Overlay: Displays the start and current coordinates (position and rotation) as an overlay when moving. - Fence Undo Cost Refund: When enabled, undoing the last husbandry fence segment refunds its cost. - Align Axes to the Object: When enabled, the move gizmo aligns to the object's own axes by default instead of world axes. - Show Guide Lines When Buying: Shows colored guide lines while buying/placing an object (collision area, ground clearing area). - Show Guide Lines When Moving: Shows colored guide lines while moving an object (collision area, ground clearing area, fence outline). ATTENTION! This mod is a complete remake of the mod "Rearrange Placeables" by Helfer B (myself). The new mod is not compatible with the old mod but replaces it. All functions have been revised and optimized to provide a better user experience. If you are using the mod "FS25_RearrangePlaceables.zip", you must delete it first in order to use the new perfect version "Move Placeables Advanced". Changelog 2.3: - Removed the “Fence Gate Fix” since Giants has since fixed this in the base game - Corrected the colors of the gizmo axes (Thanks and apologies, nilBrain) - NEW: Display of collision detection areas (non-free mode) when purchasing new placeables and moving them, indicated by white lines - NEW: Display of ground adjustment areas (leveling, texturing) when purchasing new placeables and moving them, indicated by pink lines - NEW: Options to show or hide guide lines when buying/moving placeables Changelog 2.2: - Added an option to specify whether the axis shift aligns with the object's axes or with the world axes -> Default: Object axes, previously world axes (check last Screenshot) Changelog 2.1: # New Features - When moving animal barns, pasture fences are now also moved, indicated by yellow lines - Fences automatically adjust to the new ground level when moved - After moving an animal pen, you are asked whether a (new) pasture should be created within the fenced area - Map hotspots and teleport points for production facilities/animal pens/etc. are now also correctly moved and updated - Refund for barn/fence construction: Undoing the last element now also refunds the cost of that element (discovered and requested by DerElky) -> Configurable in the game settings (menu), default: enabled # Bug Fixes - Fixed collision areas when moving placeables & immediate release of previous collision areas - Fixed synchronization issues in multiplayer for pastures, fences, and animal displays - Pre-placed map placeables that are moved are now saved at the new position and loaded correctly with the save game (separate XML in the save game) - Multiplayer # Base Game Bug Fixes (Starting with Game Version 1.18) - In rare cases, fence gates float or sink into the ground after loading a save file -> All fence gates are repositioned at startup and adjusted to the terrain height (reported and requested by [WF] T4xs) Changelog 2.0.0.0: - Completely new code - Various minor bug fixes - Various logic optimizations - Pre-placed map objects can now be repositioned without errors - Added setting for repositioning costs - Added overlay showing before/after/diff for the object's alignment and rotation (can be disabled in settings)

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