| Mod Name | Distribution Redux |
| Game | Farming Simulator 25 |
| Manufacturer | None |
| Category | Gameplay |
| Author | Bones |
| Size | 0.49 MB |
| Version | 1.1.0.0 |
| Release Date | 25.08.2026 |
| Platform | PC/MAC |
ModBarn 0 (0)
ModHub 3.9 (56)
Distribution Redux
Replace Farming Simulator 25's standard distribution system with a smarter, demand-driven logistics network.
Distribution Redux automatically moves resources between productions, animal husbandries, silos, and storages based on actual demand. It prioritises the nearest available source, supports automatic feed, straw, and water distribution, and gives you full control over how each output is handled.
Features
* No additional placeables required
* Works with existing productions, storages, silos, and animal husbandries
* Demand-driven distribution based on real consumption
* Automatic feed, straw, and water supply
* Multiple output modes: Hold, Distribute, Sell, Store, and combinations
* Hold Internal mode: keep bulk product in a production and spawn pallets on demand
* Proximity-based or whole-farm distribution
* Per-building and per-product configuration
* Multiplayer supported
Compatibility
Designed for the base game and compatible with most standard mods. Some custom buildings may require additional support.
Feedback/Issues: https://github.com/Bones50/FS25-Distribution-Redux
Changelog
v1.1.0.0
1. Over 39 Bug Fixes (see GitHub Readme for full details).
2. Over 17 QoL Additions (see GitHub Readme for full details).
3. Compatibility added for many mods, and the code strengthened to improve mod compatibility overall (see GitHub Readme for full details).
4. Added an Overview tab that allows you to see all distribution activity, and distribution settings, for all buildings in one place (includes filters, and can be set to show all sources and productions contributing to a specific end product)
5. Added Advanced Input and Output management (block, prioritise, reserve stock, fill target, max in) for all buildings.
6. Added the ability to move and sort product between storages (i.e. Silos, Pallet Stores etc)
v1.0.0.2
- Buildings can now be renamed: all buildings in the distribution network can be given a custom name from the base-game construction menu (silos, sheds and pits included, which the game does not normally allow). Distribution Redux uses that name throughout its menu, with the original building name shown beneath it as a reference.
- Fixed the Manure Heap and Slurry Pit listing each other's product: the Manure Heap now shows only Manure and the Slurry Pit only Slurry.
- Fixed the Manure Heap and Slurry Pit showing no incoming product; they now list what actually flows into them.
v1.0.0.1
- UI fixes and consistency edits.
- Added Markets and Kiosks to the distribution system.
- Fixed the sell-at-best-price logic that could sell too early on the first pass.
- Added the Hold Internal output mode: keep a production's bulk product in the building instead of auto-spawning pallets.
- Added manual pallet spawning from a Hold Internal output's held stock - a pop-up lets you pick the pallet type and quantity (capped by what's stored), available from the Distribution Redux menu and the base-game production screen.