We use necessary cookies to keep this website working, such as keeping you signed in and protecting forms. With your permission, we also use optional technologies to play embedded YouTube videos, measure site usage with Google Analytics, and show Google AdSense ads. You can accept all optional categories, reject them, or choose your preferences. You can change your choice at any time through Cookie Settings at the bottom of every page.
Repeated vehicle traffic through map-generated wild grass and woodland-style ground foliage slowly creates visible wheel paths.
Each tire uses a real rectangular wheel footprint. Nearby repeated tire areas accumulate into the same trail, gradually wearing wild grass and decorative foliage into wheel paths and then dirt tracks. Hard surfaces such as asphalt, gravel, concrete, cobblestone, plates, and roads are ignored so trails stay limited to grass, meadow, and woodland-style ground.
Crop fields use a separate gradual damage system. Owned and unowned fields are handled the same way, and the crop damage setting controls how many repeated passes are needed before the native crop-destruction effect is allowed. Planted grass fields are protected so they are not treated as meadow trails. Fully damaged crop tracks now regrow through visible growth stages over three in-game months instead of returning to the original crop stage on the next month.
Settings are available in ESC > Game Settings:
- Grass Wear Passes
- Crop Damage Per Pass
- Trail Recovery Time
Trail recovery defaults to 1 Month. When enabled, unused wild grass or woodland trail areas remove their saved wear progress and attempt to grow back. No hotkeys are required.