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ModBarn

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Production Revamp

New
Production Revamp
Mod NameProduction Revamp
Game Farming Simulator 25
ManufacturerNone
CategoryGameplay
AuthorAchimobil
Size0.24 MB
Version1.0.0.0
Release Date19.10.2026
PlatformPC/MAC
Views 315
Downloads 5
ModBarn 0 (0)
ModHub 3.8 (14)

Production Revamp extends the game's production system with a wide range of features. It is the continuation of the Production Revamp that Braeven built for Farming Simulator 22, carried on for FS25 by Achimobil with his explicit permission. Production Revamp is a pure script mod. It does not bring any buildings of its own and does not change any recipes. Some features work right away at every production, others are only available in productions a modder has adapted for them. At all productions: - Manage dialog listing all inputs and outputs with exact amounts - Output mode "Store": products collect in the storage and can be taken out as pallets or bales in the amount you want, via the menu or directly at the building - Buy inputs directly from the dealer and sell outputs directly to him - Distribution your way: per product, choose which productions are supplied first, later or not at all, optionally with an upper limit and split evenly or by demand - Only productions that are actually processing the product right now get supplied - Delivery costs with a preview in the manage dialog and as a separate entry in the finances - Recipe view highlights missing inputs, a product that is both input and output is listed only once - Production menu shows whether a production point works in parallel or splits its capacity, and its building costs - Raised technical limits so that even very large production mod packs with well over 255 fill types load correctly - Own settings section: the admin can switch off individual areas and set prices, delivery costs and trading rights, every player can hide individual displays for themselves - Own pages in the in-game help menu - Fully multiplayer capable Only in productions adapted for it: - Mix groups: several equivalent inputs, for example rye instead of wheat - Recipes using product groups that products from other mods fit into automatically - Boosters and master boosters: optional inputs that increase the yield - Input and booster selection per production line in the manage dialog - Production depending on weather, season and time of day, plus weather-dependent storage - Live animals as input, delivered with the livestock trailer at a dedicated trigger - Take products out as logs with selectable length - Take goods out as pallets, bales or logs at silos too - Stock displays on the building as a growing stack and as a digital display, also on silos and greenhouses - Buying and selling can be locked for individual products - Production lines that run on their own For modders: - Other mods can bring their own buildings for Production Revamp and register their own products at the map's selling points and silos, without any script - Other mods can place their buttons in the manage dialog Production Storage Control and Production Supply Trader are not needed alongside Production Revamp: their features are part of Production Revamp, and both switch themselves off as soon as Production Revamp is installed. If another mod replaces game functions that Production Revamp also builds on, a warning appears in the log. The warning is a hint, not a verdict: it does not mean the two mods do not work together, only that they might not. In that case, please check whether the affected feature still works as expected in the game. Bugs and suggestions are welcome on GitHub: https://github.com/Achimobil/FS25_ProductionRevamp The documentation for modders is in the wiki: https://github.com/Achimobil/FS25_ProductionRevamp/wiki

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