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Welcome to the heart of Franconian Switzerland! Experience a diverse agricultural landscape with its characteristic rolling hills, idyllic valleys, and numerous small elevations that give the map a unique and recognizable character.
The predominantly small to medium-sized fields blend naturally into the realistic terrain and are especially well suited for the use of small to medium-sized tractors and machinery. The natural contours of the landscape provide an authentic farming experience inspired by the real regional environment. To improve gameplay and AI usability, field edges have been designed with extra working space, making fieldwork smoother and more efficient.
- 4 playable farms with different specializations (151 Contractor, 152 Pigs, 153 Cows, 182 Forestry)
- 4 purchasable production facilities: König Carpentry, Müller Grain Mill, Schneider Dairy, and Resi's Bakery
- A biogas plant (179)
- 150 fields, including 40 grassland fields, as well as 22 forest areas (field sizes range from 0.3 ha to 5 ha)
- A large purchasable open area in the village (171)
- A vegetable garden at the edge of the village (150)
- An agricultural supply store where seeds, mineral fertilizer, and lime can be purchased
- 3 small ponds for water collection
- A large livestock dealer that buys crops and sells slurry and manure
The map is based on the Weekend Farmers Multifruit Template, which includes:
- 32 ground angle types
- New crops: Rye, Spelt, Triticale, Green Rye, Wick Rye, Mustard, Humus Active, Silage Corn, Flowering Cover Crop, Winter Wheat, Spring Wheat, Winter Barley, Spring Barley, Clover, and Alfalfa
- Stubble destruction support
- Adjusted sowing and harvesting calendar
- Additional paintable textures (also available in-game)
- Cotton and sugarcane are not planted by AI workers
- Silverrun Forest trees included
- German license plates
- Modified lime texture
- Additional crops for animal feed
A heartfelt thank you to the Weekend Farmers team for providing the template map, as well as to everyone who supported me during development, testing, and with prefabs. Special thanks go to Jogi. Without his tutorials and guidance, I would never have started creating maps.