Cookie Settings

Optional cookies and embeds are switched off on this site right now, whatever you choose below.

Keep you signed in with Discord (fsg_auth_session), keep your visit's session and protect forms against forgery (PHPSESSID), and remember this cookie choice (fsg_cookie_consent). These are set by FarmSimGame.com only and are not used for tracking.

Plays YouTube videos embedded in docs, mod pages and guides. Until this is on, those videos show a placeholder with a link to watch on YouTube instead.

Provider and cookie details
Provider: Google (YouTube) - youtube-nocookie.com, youtube.com, ytimg.com, googlevideo.com
Storage: Set by YouTube on its own domains, not by FarmSimGame.com.

Google Analytics counts visits and the pages people use so we can see which parts of the site are used. Google Signals and ad personalization are turned off.

Provider and cookie details
Provider: Google (Google Analytics 4) - googletagmanager.com, google-analytics.com
Storage: Cookies _ga and _ga_CB76B6R841 on this website, up to 2 years (some browsers shorten this).

Google AdSense shows ads to visitors who are not supporters, which helps pay for the site. Google may use cookies and your device information to personalize ads and measure them. Supporters never see these ads.

Provider and cookie details
Provider: Google (AdSense) - googlesyndication.com, doubleclick.net, google.com, adtrafficquality.google, fundingchoicesmessages.google.com
Storage: Cookies FCCDCF (13 months) and FCNEC (1 year) and local storage google_ama_config on this website, plus Google cookies on its own domains.

You haven't made a choice yet, so all optional categories are off. See the Cookie Policy for the full list.

ModBarn

Help improve the ModBarn and get the latest notifications in our Discord https://discord.gg/V7HrZTJYTR.

ProductionRevamp Productions

ProductionRevamp Productions
Mod NameProductionRevamp Productions
Game Farming Simulator 22
ManufacturerLizard
CategoryFactories
AuthorTethysSaturn
Size17.23 MB
Version1.3.0.0
Release Date14.08.2023
PlatformPC/MAC
Views 731
Downloads 5
ModBarn 0 (0)
ModHub 4.6 (235)

Basic package for productions with ProductionRevamp. This package contains fully functional productions that can be used as is. In addition, it serves to demonstrate the various possibilities of ProductionRevamp. This mod requires FS22_A_ProductionRevamp.zip (v1.4.1.4 or greater) Content: Biogas Plants: The various boost factors are used in the BGA's and the greenhouses. The BGA's basically run with silage. Adding liquid manure or manure increases all outputs by 30% each. Adding sugar beet pulp increases all outputs by 20% each. The additives behave additively, which means that when manure, liquid manure and sugar beet pulp are added, the output is increased by 30%+30%+20%, i.e. by a total of 80%. Greenhouses: The greenhouses process water, seed, solid fertilizer and empty pallets as inputs. The boost factors are also used here. In standard operation, the greenhouses only need water to start production. Adding seeds increases production by 100%. Adding solid fertilizer increases production by 100%, adding empty pallets increases production by another 40%. This means you can increase production by a maximum of 240%. The large Greenhouse can also produce tree saplings. I had to make the Empty Pallet Production (https://www.farming-simulator.com/modHubBEMod.php?modId=243542) here as mandatory, otherwise you will get a warning when you don't have one. It only needs to be installed, of course you can also use your own. The number of empty pallets in the internal storage are reflected as stacks beside the greenhouse. As soon as it rains the water tank will be refilled. Feed Mixer: The feed mixer is explaining the usage of mixing groups. It takes the following inputs: potatoes, sugar beets, sugar beet pulp, sorghum, corn, wheat, barley, oats, canola, soybeans, sunflowers, hay, straw and silage. Only one ingredient (sequence as in the recipe list) is used per mix group. Only when the first ingredient in a group is used up is the second ingredient in the group used. Also a grass dryer is integrated. SiloFermenter: In this silo fermenter, grass, straw or chaff is fermented into silage. If you also add the optional ensiling agent, the production output increases by 5% 40,000l of grass or 40,000l of chaff become 40,000l of silage. The addition of silage additive increases the production volume by 5%. For demonstration purpose there is an additional version where you also can spawn bales. Lime factory: The production combines 2 production lines. Lime can be produced from water and straw or from water and stones. Water is therefore indispensable, stones or straw/woodchips are used either or. First the stones are used, as soon as these are used up the production automatically uses the second ingredient in the group, in this case straw/woodchips. After production, the lime can be picked up in bulk. At the Output-trigger you now have a Productiondisplay and Lime will be automatically registered in somme Sellingpoints. Buying stones is deactivated for this production. Solid Fertilizer and seed production: In this production you can produce solid fertilizer based on manure and either liquidmanure or digestate. For producing Seeds you need solid fertilizer and Grain. You can use wheat, barley or oat. 500l of solid fertilizer and 500l of wheat, barley or oat become 1.000l of seeds. The Grain will be used either or. 500l manure and 500l liquidmanure or digestate become 1.000l of solid fertilizer. Here liquidmanure and digestate will be used either or Limestone crusher: This stone crusher produces lime. It's designed to run in the background without being shown in the production overview. It starts automatically and has 2 Displays, one for In- and one for Output. The crusher has a troughput of 40.000l per hour and a capacity of 500.000l for In- and Output. Available Productions: Greenhouse small: Price: 3.000 $ Daily upkeep: 30 $/day Greenhouse medium: Price: 5.000 $ Daily upkeep: 50 $/day Greenhouse large: Price: 10.000 $ Daily upkeep: 100 $/day BGA 99kW: Price: 435.000 $ BGA 250kW: Price: 875.000 $ BGA 500kW: Price: 1.180.000 $ Feed mixer for pig food and forage: Price: 60.000 $ Daily upkeep: 150 $/day Silo Fermenter: Price: 45.000 $ Daily upkeep: 35 $/day Silo Fermenter with bales: Price: 45.000 $ Daily upkeep: 35 $/day Lime Factory: Price: 20.000 $ Solid Fertilizer and Seed Production: Price: 50.000 $ Daily upkeep: 35 $/day Limestone crusher: Price: 10.000 $ Changelog: v1.3.0.0 added automatic water refill for greenhouses if it's rainy, increased needed revamp version, added feedmixer for supported LSMT maps (supports multifruit) v1.2.0.2 fixed treesapling pallet v1.2.0.1 modified internal storage and production line of lime factory, adding visible stacks of empty pallets at greenhouses, needed Revampversion adjusted v1.2.0.0 rework of lime factory. Supports now Productiondisplay on the Output. Registers Lime in Sellingpoints. Added Limestonecrusher as invisible production, added Fermenting Tower with bale spawner v1.1.0.0 Silofermenter can be renamed v1.0.1.0 Hay dryer integrated, small fixes v1.0.0.0 initial Modhub release

More from TethysSaturn

Ratings & Reviews

0

0 reviews
5 stars
4 stars
3 stars
2 stars
1 stars

Login above to Rate & Review this. Let us know what you think!
No Ratings & Reviews Yet. Be the first to leave a Rating & Review!