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The Oil Mill from the base game has been adjusted as follows:
- The unloading point for deliveries was moved to the left side of the building to avoid collisions with the pallets.
- The area where the palettes spawn has been moved slightly and expanded from 4 to 16 palettes.
- The production speed of the oil mill has been increased significantly.
- Corn oil and soybean oil can now also be produced.
- Added corn oil and soybean oil as new products.
- Increased raw material storage capacity to 200k.
- Increased product storage capacity to 15k.
- The oil palettes have been made more realistic. The capacity (1000l) has remained the same.
Also added a sell point that accepts most standard fruits, products, etc. (no wood or bales) in addition to corn oil and soybean oil.
Costs:
- Purchase price oil mill: 80,000 $
- Production costs: 60 $ / month
- Purchase price selling station: 1000 $
Cycles:
- Sunflowers, maize, canola, soybeans: 17,040 / month (710/h)
- Olives: 12,000 / month (500/h)
Known Mod Conflicts
- Liftable Pallets
This mod overrides the sunnflower, olive and canola apllets
For mod support PM Jumpfruit on the Giants forums.
Changelog:
1.1.1.0
- Russian translation added (Thanks to Nagor)
- Known mod conflicts added to description
1.1.0.0
- Added soybean oil
- The prices of canola oil and sunflower oil have been increased
- Fixed issue with default oil palettes on consoles
- Mod description revised
- English name corrected (Maize Oil --> Corn Oil)
- Corrected errors in French translation
- Fixed problem with unloading the pallets at the selling station
- Removed cotton from the sell point