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AI vehicles leave tracks and deform the ground
Changelog:
v2.2.0.1
- Fixed units bug made its vehicle scan run every frame instead of every 150ms.(Thanks to GitHub user Talontownsend)
v2.2.0.0
- Implements wheels now correctly deform terrain
- New wheel-by-wheel processing system
- Improved AI detection for attached equipment
v2.1.0.0
- Added recursive implement processing
- Special handling for nested implements
- Implemented duplicate prevention system
v2.0.0.0
- Complete rewrite for FS25 1.10.0.0 compatibility
v1.0.0.0
- Initial release
Something I've been working on for a while.....
GitHub Link: https://github.com/quadural/MoreRealistic_FS25/discussions/17