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Saves each player's position on disconnect, independently of the server save cycle.
Players are teleported back to their last position on reconnection.
Works on foot and in vehicles.
Compatible with singleplayer, multiplayer and dedicated servers.
Issues & suggestions: https://github.com/Squallqt/FS25_PlayerLastPosition
Changelog:
1.1.0.0:
- Players reconnect in the vehicle they were driving when it is still available
1.0.2.0:
- Minor script optimizations
- Fixed position being lost if the game was quit without saving after reconnecting
1.0.1.0:
- Saved position on game save to handle singleplayer Alt+F4 edge case
- Fixed player rotation not being restored on reconnect
1.0.0.1:
- Fixed saved positions being shared across different savegames
1.0.0.0:
- Initial release